LEE- Endüstri Ürünleri Tasarımı Lisansüstü Programı - Yüksek Lisans
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Sustainable Development Goal "none" ile LEE- Endüstri Ürünleri Tasarımı Lisansüstü Programı - Yüksek Lisans'a göz atma
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ÖgeExploring the concept of product attachment: The case of precious objects(Graduate School, 2022-01-28) Gökaltay, Elif ; Çelikoğlu, Özge ; 502181903 ; Industrial Design ; Endüstriyel TasarımWhile most products lose their appeal with time some remain meaningful and precious for users that experience a form of attachment towards them. This thesis focuses on the concept of product attachment which is found to be a factor that leads users to keep their existing products for more prolonged periods instead of replacing them. This behavioral change results in lowering the high rate of consumption. The thesis consists of six chapters. The first chapter is an introduction covering the background information about the subject and presenting the aim and scope of the study along with the research questions. The second chapter includes a literature review covering topics of product attachment, meaningful products, and emotional durability. Product attachment is explored by examining product-user relationships. In the third chapter, the methodology is explained. The research has a qualitative and exploratory quality and has an interpretive approach. Two research methods have been implemented to gather data, these were cultural probes and semi-structured interviews. Literature concerning the implemented methods was provided. In the fourth chapter, all stages of fieldwork are covered. The primary research was conducted using the method of cultural probes. This method involves a period that provokes a reflection process and was selected to gather insightful material regarding participants' experiences. Following a one-week cultural probes process, a series of semi-structured interviews have been conducted to gain a deeper understanding of the data gathered from the primary research. The fifth chapter consists of the analysis and interpretation of the findings. The method of qualitative content analysis was implemented, and the according literature is presented. The cultural probes material was analyzed under sixteen main categories which corresponded to tasks that were taken as units during the coding process. The findings were interpreted and presented under main categories and subcategories. A data-driven and concept-driven strategy were pursued. As interviews were audio recorded all were transcribed. The sixth chapter is the last chapter that consists of the conclusion where it has been stated that the findings and categories derived from the research analysis corresponded with the categories of the product attachment literature.
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ÖgeInvestigating user experiences with domestic service robots through metaphors: The case of robot vacuum cleaners(Graduate School, 2022-01-21) Önal, Onurcan ; Çelikoğlu, Özge ; 502181907 ; Industrial Design ; Endüstriyel TasarımUsing metaphors, telling something by meaning something other, is common in daily speech and they are thought to be constructing our conceptual structures. This thesis aims to elicit metaphors used in the expressions about domestic service robots, which are drawing the attention of users and intertwined with daily lives. Conceptualization of and interaction with domestic service robots through metaphors and metaphors' effects on the domestic service robot experience are the key issues of this research. These issues were studied through robot vacuum cleaners, a popular member of the domestic service robot genre, and with this aim, three research methods were applied within an empirical study. These research methods included unobtrusive methods, surveying and semi-structured interviews, each of which had specific sub-purposes within the study design. Firstly, unobtrusive methods were used as a discovery tool for the research field without disturbing the setting. The key insights for conducting further research methods, which comprised product specifications in the market, marketing arguments, initial steps of experiencing robot vacuum cleaners and common problems with these products, were found out with this method. Secondly, a survey research method was used to both determine the demographic profile of robot vacuum cleaner users and measure their perceptions of the robot vacuum cleaners they have been experiencing with semantic differential scales. It was observed in the survey results (N=118) that participants had been experiencing their robot vacuum cleaners for up to more than 3 years. At the same time, participants were seen as perceiving their robot vacuum cleaners as nonanthropomorphic, inanimate, likable and intelligent when asked directly with semantic differential scale items. These results provided a basis for the next research step in terms of giving tangible outcomes for user-profiles and their perceptions. Thirdly, semi-structured interviews were conducted with the voluntary survey participants. The interview schedule included topics covering participants' overall robot vacuum cleaner experience from the purchasing phase or daily routines to maintenance, difficulties, anecdotes or wishes. These interviews (N=10) were recorded and transcriptions of the interviews were analyzed by utilizing the qualitative content analysis (QCA) method. In QCA, the interview transcriptions were segmented into units of coding and each unit was matched with one or more code from the coding frame, which was structured upon concept-driven and data-driven approaches. It was seen in the QCA results that most of the units were about participants' robot vacuum cleaner experiences and half of all units included metaphors. Furthermore, experience and metaphor codes most frequently co-occurred together. This connection signaled a tight connection between the robot vacuum cleaner experience and metaphors. When this connection was elaborated in terms of metaphors, it was determined that there were four main metaphor source groups in the expressions of participants, which were "person", "animal", "space" and "vehicle". The interpretation of metaphor source groups was made afterward. Individual metaphor sources in the groups were are analyzed upon their saliences and relatednesses. The most frequent source in the most frequent source group "person" is seen as the "housekeeper" metaphor source. "Housekeeper" metaphor was salient with its "cleaning" and "autonomy" aspects, which are matching with the intended purpose of "robot" "vacuum cleaner"s. Additionally, "pet" metaphors were found salient with their "friendliness" and "playfulness" aspects or "house" metaphor sources were highlighted with their being "supply unit"s, which were indirectly contributing to "person" metaphors. Finally, a matrix that includes the metaphor sources and saliences/relatednesses is presented with the matches of determined metaphor sources and their saliences/relatednesses as a summary of the findings. These findings were then considered as direct answers to the research questions of the thesis. The study was then concluded by interpreting the use of given metaphors as the means of providing a fluent acceptance at domestic environments and an engaging experience to its users.
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ÖgeThe experience and opinions of designers on using design systems in their design process(Graduate School, 2024) Çalışır, İrem Ezgi ; Alppay, Ekrem Cem ; 502201903 ; Industrial DesignAlthough design systems have long been adopted and used in the industry, especially by organizations that produce digital products and where software and design teams work in an integrated manner, it is a subject where academic research is very limited and insufficient. A design system is a system that lives by combining reusable components, modules, and codes with designers and stakeholders in a coherent guideline planned in accordance with the vision of the brand, company, and organization. Design systems keep pace with the rapid development of technology, enabling companies today to offer consistent and scalable products to their users. Developing a good working design system depends on many factors; one of the most important is the designer. The designer's expertise in system construction, seamless integration into the design process, and effective communication with project stakeholders are paramount. Gaining efficiency from design systems is a long-term endeavor for an organization; each new design requirement and iteration from project stakeholders could feed this system and reveal potential problems. The extent to which designers integrate these systems into their processes and their thoughts about them are inevitably important. For these reasons, the main aim of this thesis is to explore and learn designers' thoughts and opinions about integrating design systems into their design processes. The research questions are, "What are the experiences and opinions of designers regarding the integration of design systems into design processes?" and "What is the importance of design systems according to designers?" This study also aims to understand the positive and negative effects of designers' use of design systems in their processes. The first part of the literature review provides information about the user experience design, designer, and the design process. The second part analyses the history of the design system, its definition, the elements that make up the design system, and the value it adds to the system concepts. Two different data collection methods were used in the study, and the studies were conducted in two different languages, English and Turkish. A total of 43 designers responded to the online questionnaire. In this questionnaire, a total of 23 questions were asked of the designers about their experiences and opinions on design systems, along with demographic structure questions, and the answers to these questions were analyzed. In the second step of the data collection phase, pilot interviews were conducted, and the interview questions were finalized and analyzed. A total of 16 expert designers from 4 different countries participated in the semi-structured interviews. Each designer who participated in the second stage of the study also participated in the online questionnaire study. In this study, 11 questions were asked. The answers were recorded and analyzed in audio and video format. The online questionnaire and semi-structured interviews were analyzed using thematic and statistical analysis methods, and the results were compared and evaluated. According to the results of the analyses, it is evident that the design systems have a crucial position in design processes. It is seen that a properly and systematically designed design system supports designers' daily work and acts as a guide. In organizations that have matured in using design systems as a guide, it is also stated that this system can add value to all project stakeholders. The success and contribution of design systems in designing "consistent" products and their success in being a "guide" were interpreted as the most important factors. In addition to these results, it is also seen that participants who experience a design system that is not designed correctly have negative criticisms and observations about the system. As a result of the studies, it can be concluded that the use of design systems in design processes is generally positive and welcomed by designers. Another finding is that the construction phase of design systems varies depending on the vision of the brand, company, and product and how they understand the problems of the audience they want to reach. This phase affects the process of designers. Designers generally stated that using design systems in their processes does not restrict their creativity, that it is necessary to have a certain system, and that they design usable and systematic products with their team thanks to this system. Design systems are evolving with new tools and methodologies every day, and it is very important for designers to keep themselves up-to-date during this evolution and to offer applicable and usable products in harmony with their teams.