LEE- Endüstri Ürünleri Tasarımı Lisansüstü Programı - Yüksek Lisans
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Yazar "Gelmez, Koray" ile LEE- Endüstri Ürünleri Tasarımı Lisansüstü Programı - Yüksek Lisans'a göz atma
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ÖgeAleatoric processes in design education: Investigating students' reflections on play-design relationship(Graduate School, 2024-06-26) Atacan, Ece ; Gelmez, Koray ; 502201920 ; Industrial DesignPlay is a familiar concept for all humanity. On the other hand, it is very difficult to comprehend such a phenomenon. For this reason, many theorists from the play literature try to define and make it more understandable through categories. Similar to the concept of play, the concept of design is also a very difficult concept to define. This reality, which is common for both concepts, provides a basis for establishing a relationship between play and design. When looking at the design literature in this regard, it can be seen that several studies suggest that the design process involves play activities. While some studies express this situation implicitly, some studies explicitly attempt to explore the relationship between play and design. This study investigates the relationship between play and design within the context of design education. In the context of design education, this relationship is established in different ways. First of all, as seen in the play-design relation, students' design processes basically include play activities. In addition, the relationship between play and design is addressed through the interaction between the design educator and the design student. This interaction might create a positive space that fosters play activities in design students' processes. In this context, design critiqs and design juries are considered as important encounters where students' play activities are supported or hindered. In addition, the play-design relation in the context of design education is analyzed through a metaphorical analogy. While a game involves play activities that take place in a certain space, within a limited time and within a framework of certain rules, the design studio in design education provides a similar spatiality. The design studio course provides a space within a period of time and includes rules set by the design instructors through design briefs. Furthermore, while a game creates a simulation of real life, the design studio provides a simulation of professional life and allows students to experience the field of design and familiarize themselves with the field. Based on this theoretical background, this study examines the play-design relationship in design education through the concept of alea from the play literature. The concept of alea is one of the four different forms of playing as defined by Caillois (2001) and it corresponds to the play activities in chance games. The concept of alea can be understood through games played with dice. In this type of play, there is an element of chance that directs the player, limits the player's decisions and overrides his or her ability. In the design literature, Ham (2016) observes the four categories of play, defined by Caillois (2001), in the design processes of designers. While analyzing the concept of alea, Ham (2016) explains the element of chance in design processes through the 'aha moment' and risk-taking experiences of designers. Based on this conceptualization, this research identified the concepts of 'aha moment', risk and also uncertainty as concepts related to alea and examined these concepts in the design literature. In the last part of the literature review, an initial conceptualization of the aleatoric process in design education was presented. According to this proposition, design students experience aha moment, uncertainty and risk in a sequential manner.
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ÖgeTechnology acceptance of 3d food printers and 3d printed food in domestic environments(Graduate School, 2022) Kaya, Selvinaz Nesibe ; Gelmez, Koray ; 720517 ; Department of Industrial DesignThe acceptability of new technologies and new products by users is a popular research topic. In this research, technology acceptance of food printing will be investigated in food and appliance dimensions. Unlike the existing studies on this technology, it also looks at 3D food printing technology from a design perspective and examines the relationship between food design and 3D food printing under two main dimensions: design of food and appliance. This technology makes possible to produce food in designs that are difficult to achieve by using traditional methods. Studies show that the appearance and texture of the food has an impact on the user's decision to consume a food. In 3d food printer design, there are many factors that will affect the expectations of the users and the decision of use for a appliance that will be placed in the kitchen and to be used in producing food. Under the headings of food and appliance design, the design of the service required to present this technology to the user and the design of the interfaces where the users will make the necessary settings and modeling to get output from this product are also included in this relationship. Food printing requires some digital platforms and systems that require human interaction. It is necessary to select the dish, define the recipe and design if necessary, and adapt the data to the printer or obtain the model and print settings from online platforms. Another issue is service design, which is an important part of the usability and accessibility of a food print. The user's ability to install, use and access the hardware and software should be considered as an experience design. Work should be done on the provision of content and the provision of reliable content. 3D food printers offer a new food production method for use both at home and in food companies or small businesses, thanks to the developments in today's 3D printing technology. It allows consumers to produce personalized products at home. 3D printing can bring culinary arts and non-professional food manufacturers closer together. In the future, this technology will enable everyone to access every recipe and easily produce that dish at home whenever they want. In addition, the user can reach the food that is free from harmful ingredients and has the nutritional values they need. 3D food printers in their current form have barriers such as shelf life, lack of official regulations, constraints of usable materials and the need for processes such as cooking and freezing after printing process. Although it is frequently used in areas such as chocolate printing and cake decoration to create presentation and interesting forms, it is thought that it will change food production methods and become widespread in the future with its potential benefits such as personalized food and new food sources.