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Effects of the quarantine on the individuals’ risk of Covid-19 infection: Game theoretical approach

dc.contributor.authorÖzkaya, Murat
dc.contributor.authorİzgi, Burhaneddin
dc.date.accessioned2026-01-24T16:40:46Z
dc.date.issued2021-08-01
dc.description.abstractIn this study, we analyze the general or self-quarantine effects to the spread of the first wave of Covid-19 pandemic in the view of the game-theoretical approach. As in some other applications of game theory in different aspects of the literature, we focus on only the application of game theory to present the effects of quarantine during the three different stages -the start, the spread, the end- of the pandemic. We first choose three countries such as South Korea for self-quarantine, Italy, and Turkey for general quarantine during the analysis of the different stages of the spread. Then, we present a formula that will be an important tool for the creation of the payoff matrices and give the general procedure for the creation of the payoff matrix for each stage of the pandemic process. After that, we generate the payoff bimatrix for each stage of the pandemic by using the average of the daily diagnosis number/number of tests for each country. Moreover, we try to find the optimal strategy of the game. Additionally, to determine the necessity of the continuity of the quarantine, we use the repeated game approach in our analysis, as well. Therefore, we convert the game only for the spread stage to the repeated game for each country. Finally, we obtain the Nash equilibrium of all games for each level of the pandemic. The results show that the quarantine has important effects to be infected or not, and the spread of the pandemic at each level. In addition to these analysis results, we compare the death rates of the considered countries and show that the results are almost parallel to that are obtained for the quarantine requirement of each country by game-theoretical approaches.
dc.description.urihttps://doi.org/10.1016/j.aej.2021.02.021
dc.description.urihttp://dx.doi.org/10.1016/j.aej.2021.02.021
dc.description.urihttps://doaj.org/article/3db19a2496c548bcb039c6eb1c01d4ce
dc.description.urihttps://dx.doi.org/10.1016/j.aej.2021.02.021
dc.description.urihttps://avesis.comu.edu.tr/publication/details/7e9e7ff0-fd9f-4e3d-8069-396b6c111bf0/oai
dc.identifier.doi10.1016/j.aej.2021.02.021
dc.identifier.endpage4165
dc.identifier.issn1110-0168
dc.identifier.openairedoi_dedup___::1310c41f6b441360d59e905018adbae9
dc.identifier.orcid0000-0001-7241-4710
dc.identifier.startpage4157
dc.identifier.urihttps://hdl.handle.net/11527/35211
dc.identifier.volume60
dc.language.isoeng
dc.publisherElsevier BV
dc.relation.ispartofAlexandria Engineering Journal
dc.rightsOPEN
dc.sdg.typeGoal 3: Good Health and Well-being
dc.subjectPandemic
dc.subjectQuarantine
dc.subjectTA1-2040
dc.subjectCovid-19
dc.subjectEngineering (General). Civil engineering (General)
dc.subjectGame theory
dc.subjectMatrix games
dc.subjectArticle
dc.titleEffects of the quarantine on the individuals’ risk of Covid-19 infection: Game theoretical approach
dc.typeArticle
dspace.entity.typePublication

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