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A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment

dc.contributor.authorUyan, Betül
dc.contributor.authorYazıcı, Sevil
dc.contributor.ituauthorYazıcı, Sevil
dc.date.accessioned2026-01-25T09:53:03Z
dc.date.issued2023-03-31
dc.description.abstractThe search for novel representation method is one of the critical components of the creative design process. Discoveries in science, such as four-dimensional (4D) spacetime, influenced artists and architects. However, existing representation techniques constrained in two-dimensional (2D) sheets for 4D spacetime for representation is evaluated as a limitation of architecture discipline. Currently, digital game environments are the potential mediums of 4D architectural representation. This study aims to decode and represent time as an entity of 4D spaces. Digital game environment provides the needed flexibility for experimenting in 4D space. Therefore, unity game engine and C# programming are used together with computer aided design (CAD) tools to generate 4D representations. 4D representations are based on two different impressions of time dimension as (1) time dilation and (2) distortion of spacetime. While time dilation is represented via motion blur (mB) script, distortion of spacetime is represented via motion trail (mT) script. As preliminary results, metrics of the time dimension in 4D spatio-temporal representations are introduced. Experimental 4D representations produced via Unity game engine and C# programming are presented to discuss the potential of game environments to be the medium of architectural representation.
dc.description.urihttps://doi.org/10.53710/jcode.1248185
dc.description.urihttps://dergipark.org.tr/tr/pub/jcode/issue/76506/1248185
dc.identifier.doi10.53710/jcode.1248185
dc.identifier.eissn2687-4318
dc.identifier.endpage120
dc.identifier.openairedoi_dedup___::79ea427068256b18ebaf16ffcbaee1db
dc.identifier.orcid0000-0002-0664-4494
dc.identifier.startpage99
dc.identifier.urihttps://hdl.handle.net/11527/48763
dc.identifier.volume4
dc.publisherIstanbul Technical University
dc.relation.ispartofJournal of Computational Design
dc.rightsOPEN
dc.subjectB Uzay-zaman
dc.subjectMimari Temsil
dc.subjectDijital Oyun Motoru
dc.subjectArchitecture
dc.subjectMimarlık
dc.subjectD Spacetime
dc.subjectArchitectural Representation
dc.subjectDigital Game Engine
dc.titleA Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment
dc.typeArticle
dspace.entity.typePublication
person.identifier.orcid0000-0002-0664-4494

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