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Game estimators for air combat games with unknown enemy inputs

dc.contributor.authorCaliskan, Filret
dc.contributor.authorMukai, Hiro
dc.contributor.authorNorman Katz, I.
dc.contributor.authorTanikawa, A.
dc.date.accessioned2026-01-26T01:49:20Z
dc.date.issued2004-02-03
dc.description.abstractIn an air combat game, a naive application of Kalman filtering does not work, because direct information about the enemy's inputs is not available. In this paper, we present two different approaches in estimating the states of the friendly as well as enemy forces based on the output observation and the friendly control inputs, when the enemy inputs are not available. The two methods are our extension of the Kalman filter due to Darouach et al. and the unknown input-decoupling observer due to Chen and Patton. We perform their stochastic simulation in the context of a game-theoretic feedback controller and compare their performance under noise.
dc.description.urihttps://doi.org/10.1109/acc.2003.1242584
dc.description.urihttps://doi.org/10.1109/ACC.2003.1242584
dc.description.urihttps://dx.doi.org/10.1109/acc.2003.1242584
dc.identifier.doi10.1109/acc.2003.1242584
dc.identifier.endpage5387
dc.identifier.openairedoi_dedup___::bde348241093d0dc4b4efb5035f05916
dc.identifier.startpage5381
dc.identifier.urihttps://hdl.handle.net/11527/56372
dc.identifier.volume6
dc.publisherIEEE
dc.relation.ispartofProceedings of the 2003 American Control Conference, 2003.
dc.titleGame estimators for air combat games with unknown enemy inputs
dc.typeArticle
dspace.entity.typePublication

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