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Gamifying cultural heritage: A comparative study of handheld and wearable MR technologies

dc.contributor.authorGül, Leman Figen
dc.contributor.authorÖzer, Derya Güleç
dc.contributor.authorYağmur-Kilimci, Elif Sezen
dc.contributor.authorCoşkun, Emirhan
dc.contributor.authorMoralioglu, Begum
dc.contributor.authorYücel, Varlık
dc.contributor.ituauthorGül, Leman Figen
dc.contributor.ituauthorGüleç, Özer Derya
dc.contributor.ituauthorYAĞMUR KİLİMCİ, ELİF SEZEN
dc.date.accessioned2026-05-26T13:16:34Z
dc.date.issued2026-03-01
dc.description.abstractThis article presents a comparative, technology-focused analysis with the creation of a game-based route for Yedikule Fortress as its core focus, undertaken as a part of a comprehensive research initiative. We present the development of a narrative-driven, gamified route delivered via two platforms: an Android-based Augmented Reality (AR) tablet application and a Mixed Reality (MR) head-mounted display (HoloLens 2). The route incorporates game elements—such as trivia, treasure hunts, and object completion—within a narrative framework to foster deeper engagement with the site's historical and cultural layers. Employing an experimental mixed-method approach, we iteratively designed, implemented, and refined the experience on both platforms, guided by expert feedback. Special attention was given to aligning game mechanics with the site's spatial and interpretative context, adapting to each platform's affordances for user interaction and narrative delivery. Our findings contribute to the understanding and advancement of spatial computing in creating engaging, educational, and culturally meaningful digital heritage experiences. © 2025 Elsevier Ltd.en
dc.description.urihttps://doi.org/10.1016/j.daach.2025.e00477
dc.identifier.doi10.1016/j.daach.2025.e00477
dc.identifier.issn2212-0548
dc.identifier.startpagee00477
dc.identifier.urihttps://hdl.handle.net/11527/75471
dc.identifier.volume40
dc.publisherElsevier BV
dc.relation.ispartofDigital Applications in Archaeology and Cultural Heritage
dc.rightsCLOSED
dc.subjectAugmented Reality
dc.subjectWearable Devices
dc.subjectMixed Reality
dc.subjectCultural Heritage
dc.subjectHand-Held Devices
dc.subjectGamification
dc.titleGamifying cultural heritage: A comparative study of handheld and wearable MR technologies
dc.typeArticle
dspace.entity.typePublication
person.identifier.orcid0000-0001-9374-4620
person.identifier.orcid0000-0003-0288-8771
person.identifier.orcid0000-0003-0222-9477

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