LEE- Oyun ve Etkileşim Teknolojileri-Yüksek Lisans
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Konu "Active interactive learning" ile LEE- Oyun ve Etkileşim Teknolojileri-Yüksek Lisans'a göz atma
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ÖgeTransforming structures into interactive experiences: Generative frameworks(Graduate School, 2024-06-27) Nardereli, Duygu ; Alaçam, Sema ; 529211005 ; Game and Interaction TechnologiesUnderstanding the complicated relationship between player experiences and game components is essential in the evolving game design landscape. This study explores this dynamic by offering practical and interactive game design exercises. These exercises, which are based on the Mechanics, Dynamics, and Aesthetics (MDA) framework, a key tool in game design, are designed to make them more accessible and actionable for game designers, emphasizing their crucial role in shaping player experiences. Gathering feedback at specific thresholds is crucial in the intricate game design and development process. Today's novice learners favor various learning sources, rapid information access, clearly defined objectives, and the ability to use technology to visualize the consequences of their decisions. This study offers a structured yet adaptable game design approach catering to these diverse learning preferences. The primary objective is to enhance the comprehensibility and practicality of the MDA framework for game designers by redefining its core components—mechanics, dynamics, and aesthetics. This endeavor is anticipated to establish a new language that will prove advantageous in workshops with individual and collaborative game designers. By introducing these concepts early in the game production, designers can understand the design perceptions necessary for crafting captivating games. The MDA framework plays a crucial role in bridging game design, game development, and technical background, enhancing comprehension of the design process. According to MDA, one of the critical components, 'aesthetics,' was designed as a destination, much like a compass. It guides the gameplay dynamics and mechanics, helping us map out a route for the emotional responses we want to evoke in the player. Mechanics are the only aspect of the game that designers have complete control over when it comes to fulfilling its emotional purpose, or aesthetics, by creating dynamics. Understanding all these experiences is crucial: It shows where the team should focus their efforts and how it can impact the player's experience when interacting with the game. This study uses board game mechanics as a foundation to avoid confusion in defining mechanics and ensure that selected mechanics evoke specific dynamics. The study began by examining the necessity of creating academic systems for creative processes, followed by an investigation into existing frameworks for design, game design, and serious game design. Secondly, common points and objectives are identified, allowing for a comprehensive analysis and redefinition of the foundational concepts of the MDA framework. The foundational concepts of the MDA framework—mechanics, dynamics, and aesthetics—were analyzed and reconsidered in conjunction with game design literature. This analysis helped to develop a theoretical foundation on how these frameworks could be utilized as content in game development processes. After establishing the theoretical foundation, board game mechanics were employed to transform MDA into a new generative experience. Using the BoardGameGeek (BGG) database and an academic study's classification, the definitions of BGG mechanics were revised. A scoring system was developed to determine the emotions a game mechanic could generate, creating a network of relationships visualized based on the "8 kinds of fun" in MDA. The proposed framework follows a card game structure with 28 different board game mechanics and components. These elements evolve into exercises focusing on various design issues requiring an iterative design process. The mixed-method approach validates the framework, where six expert game designers participate in a design workshop to evaluate MDA exercises and applicability with several parameters. This study aims to provide game designers with a half-structured tool for creating engaging and emotionally resonant games by redefining the MDA framework and employing board game mechanics. The innovative approach ensures that designers, whether novices or experts, can systematically explore and implement effective game design strategies. The next generation of game designers will produce breakthroughs in player experience, designing games with unique play mechanics and thinking beyond the existing parameters. This generative approach can help foster innovation and give game designers a solid process for exploring unusual questions about gameplay and player experience possibilities.