FBE- Oyun ve Etkileşim Teknolojileri - Yüksek Lisans
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ÖgeTheory of mind and concept learning based mobile games for children with communication impairment(Institute of Science And Technology, 2020-06-15) Gülkanat, Baransel Can ; Köse, Hatice ; 529171004 ; Oyun ve Etkileşim TeknolojileriIn the recent decade, both researchers and game creators have special interest to work with mobile devices, since everyone has their mobile phones in their pockets. With the combination of the two, gamification and the serious games, which have different purposes such as teaching and research rather than entertaining as the first priority, have been developed. Within this study, theory of mind and concept learning based mobile game has been developed. These two methods were chosen because these are the natural part of a childhood development. On the other hand, concept learning and theory of mind methods commonly used to teach to children with autism by teachers. Recent studies demonstrates a plenty of popular and efficient methods about education and therapy of children with autism. By evaluating these methods and fulfilling the requirements of mobile game development and preserving the schematic attraction, a game is developed which is fun and exciting to play according to the survey results of the game. The developed game has four mini games in it. Three of them are related with the concept learning, these ones are shape matching game, color matching game and voice/object matching game. The fourth one is a facial expression recognition game related with the theory of mind. All mini games are created carefully and then shared with experts to receive their opinions and feedback. After the feedback, some functions and images are re-designed to serve better for children. The purpose of the game is collecting player data and interpreting it while entertaining children. The obtained data will be used for the next stage of the project which will aim to diagnose autism in children. This game is developed with Unity game engine, and some auxiliary services such as AR Emoji by Samsung and Wavenet by Google are utilized to better serve to children during the game play. The game is released to both Android and iOS application stores to be accessible easily by parents and teachers. Then, through acquaintances and teachers we know from the school of special education, we reached out to parents. Data has been obtained during the game play in the background. Also, there is a section that parents and/or teachers can complete a survey after the game to share their experiences with the game.