LEE- Oyun ve Etkileşim Teknolojileri-Yüksek Lisans
Bu koleksiyon için kalıcı URI
Gözat
Yazar "İnce, Gökhan" ile LEE- Oyun ve Etkileşim Teknolojileri-Yüksek Lisans'a göz atma
Sayfa başına sonuç
Sıralama Seçenekleri
-
ÖgeArgent: A web based augmented reality framework for dynamic content generation(Institute of Science and Technology, 2020-07) Kurt, Gökhan ; İnce, Gökhan ; 636478 ; Game and Interaction Technologies ProgrammeIn the modern world, people are more and more interested in interactive technologies. Education, research and business habits are effected by this change and humans can be more efficient using interactive technologies. Augmented reality (AR), which is a novel addition to those interactive technologies, is especially effective in this matter. Through augmented reality, people can immerse more deeply with the subject experience and they can have enhanced interaction. Despite the usefulness of augmented reality, it may not always be efficient develop an AR application in terms of development cost. AR development still requires knowledge and experience with certain tools and frameworks. Such tools are usually programming and game development tools and they require programming and technical skills that is gained by long-term education and training. People experienced in design and content creation can be deprived of the ability to create and maintain AR applications. Nowadays, tools like Unity, Vuforia, ARKit and ARCore provide ways to develop AR applications without the need to have knowledge of low-level calculation and programming that is required for AR technology. Normally, developing an AR application would have taken years of research and development by large teams, but thanks to SDK and APIs provided by these tools, AR applications can be developed by small development teams easily and quickly. However, AR is still not easily accessible by all the tech-savvy people that may be interested in developing such applications. Majority of AR applications are developed using Unity. There are visual programming solutions in Unity, but they are not suitable to be used in AR applications. A Unity-based tool that allows people without programming skills to create AR applications, will be utmost useful. Such a tool would require features such as, creating an application without programming, optional support to do programming and scripting, real time updates and ability to ship without any build and packaging step, support for 3D object, image and video, the ability to modify objects and preview them in real time, and the ability to create user interfaces. The tool should also have a user friendly interface and experience. It should introduce the innovative features without changing the conventional workflows. Existing tools do not provide these features which are crucial for an ordinary person to create AR applications.
-
ÖgeDrone wars 3D: an interactive simulator for drone swarms(Graduate School, 2023) Karadeniz, Gökhan ; İnce, Gökhan ; 779468 ; Oyun ve Etkileşim Teknolojileri Ana Bilim DalıThe utilization of drone swarms, characterized by their formidable destructive capabilities and broad range of potential applications, has led to the pressing need for effective countermeasures to mitigate their potential threats. Additionally, the relatively low cost of drones has further amplified the need for robust defense strategies. Although consumer-type drones can be neutralized by electronic countermeasures or microwave weapons, military-grade drones are produced to be protected against such attacks, leaving the physical destruction as the best choice. Within the scope of this study, a simulation environment was developed in the Unity3D game engine in order to measure the effectiveness of defense systems against drone swarms and to find effective defense tactics and swarm formations. Unless otherwise stated, swarms with the same default values were used in the tests. The actor types in the simulation were 1) drone, 2) drone swarm, 3) machine gun, 4) laser weapon, 5) anti-aircraft gun, 6) air defense missile launcher. In the tests of defensive drone swarms against offensive drone swarms, two enemy swarms (identical in everything but their formations) were created. Then attack drones destroyed were inspected by applying all possible formation combinations. Results show that, the drone swarms have an average success rate of over 90% in destroying enemy drone swarms. Though, in order to achieve this success rate, the defending swarm must be located on the attacking swarm's target approach path. Another noteworthy finding was that each formation was most effective in defending against the enemy swarm having the same formation of attacking party. A strategy to copycat the offensive swarm's shape when possible seems to be viable given the fact that identical swarms are more effective against each other. This finding was also supported by the results of drone spacing tests. When two swarms of the same number and formation were used against each other with different drone spacing, the most effective defense was obtained when the drone spacing of the two swarms were equal.