Publication: Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle Games
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IEEE
Abstract
This study introduces a novel game mechanic for 3D puzzle games based on anamorphic projection to explore impossible spaces. By using perspective-driven spatial interactions, the mechanic creates environments that challenge conventional Euclidean logic. Players advance by aligning their viewpoint with distorted projections, making perception a central element of gameplay. A usability test with 33 participants assessed the mechanic's effectiveness through a structured questionnaire focusing on six dimensions: Ease of Control, Goals and Rules, Challenge, Mastery, Curiosity, and Immersion. Results indicate high engagement and cognitive stimulation, especially in mastery and goal clarity. These findings highlight the potential of anamorphic projection to support perceptually rich and mentally engaging puzzle experiences in future game design. © 2025 Elsevier B.V., All rights reserved.
This study introduces a novel game mechanic for 3D puzzle games based on anamorphic projection to explore impossible spaces. By using perspective-driven spatial interactions, the mechanic creates environments that challenge conventional Euclidean logic. Players advance by aligning their viewpoint with distorted projections, making perception a central element of gameplay. A usability test with 33 participants assessed the mechanic's effectiveness through a structured questionnaire focusing on six dimensions: Ease of Control, Goals and Rules, Challenge, Mastery, Curiosity, and Immersion. Results indicate high engagement and cognitive stimulation, especially in mastery and goal clarity. These findings highlight the potential of anamorphic projection to support perceptually rich and mentally engaging puzzle experiences in future game design.
Associacao de Produtores de Videojogos Portugueses (APVP); et al.; IEEE; IEEE Computational Intelligence Society; Turismo de Lisboa; Universidade de Lusofona
This study introduces a novel game mechanic for 3D puzzle games based on anamorphic projection to explore impossible spaces. By using perspective-driven spatial interactions, the mechanic creates environments that challenge conventional Euclidean logic. Players advance by aligning their viewpoint with distorted projections, making perception a central element of gameplay. A usability test with 33 participants assessed the mechanic's effectiveness through a structured questionnaire focusing on six dimensions: Ease of Control, Goals and Rules, Challenge, Mastery, Curiosity, and Immersion. Results indicate high engagement and cognitive stimulation, especially in mastery and goal clarity. These findings highlight the potential of anamorphic projection to support perceptually rich and mentally engaging puzzle experiences in future game design.
Associacao de Produtores de Videojogos Portugueses (APVP); et al.; IEEE; IEEE Computational Intelligence Society; Turismo de Lisboa; Universidade de Lusofona
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Anamorphic, Spatial Interaction, Game Mechanics, Game Design, Anamorphosis, Perspective, Game-Based, Impossible Space, D Puzzle Games, Interactive Computer Graphics, Game Mechanic, Human Computer Interaction, Euclidean