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A fast rotating, rendering and clipping algorithm for three dimensional imaging

dc.contributor.authorOlmez, T.
dc.contributor.authorTazebay, M.V.
dc.contributor.authorYazgan, E.
dc.date.accessioned2026-01-26T00:19:13Z
dc.date.issued2003-01-02
dc.description.abstractThe authors describe a fast rotating, rendering and clipping algorithm in 3D visualization. They first preprocess the original images, and then the object is prepared for visualization in 3D space. They then get a different boundary surface for each different tissue, which is saved into a special file to be used by the rotating and the shading algorithms. All preprocessing is done only once. After this preprocess, the same boundary and the results of interpolation process are used to visualize the object in 3D space. Although the preprocess takes a long time, rotating, shading and clipping algorithms are faster than the classical algorithms. >
dc.description.urihttps://doi.org/10.1109/ibed.1992.247108
dc.description.urihttps://dx.doi.org/10.1109/ibed.1992.247108
dc.identifier.doi10.1109/ibed.1992.247108
dc.identifier.endpage179
dc.identifier.openairedoi_dedup___::aca4c77c6960e944b8fc8ac664ab4073
dc.identifier.startpage174
dc.identifier.urihttps://hdl.handle.net/11527/54099
dc.publisherIEEE
dc.relation.ispartofProceedings of the 1992 International Biomedical Engineering Days
dc.titleA fast rotating, rendering and clipping algorithm for three dimensional imaging
dc.typeArticle
dspace.entity.typePublication

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